Episode 12 - Megaman The Board Game (2015)!


Riding the high that was Rollercoaster Tycoon, Arcade Castle gets on board their next ride in the form of the Megaman Board Game by Jasco Games, approved by Capcom, backed by 2,639 backers on Kickstarter to the tune of $415,051, developed for over two years, and released in 2015! (*phew*) But as the ride begins for Arcade Castle, a ride, unbeknownst to them, that will last for hours and hours and hours, can Arcade Castle survive until the ride is over?

In Episode 12, Arcade Castle tackles the Megaman Board Game, which attempts to capture the essence of the Megaman series through custom dice, challenge decks, and modular board. However, the centerpiece of the game, and the main selling point via this board game's creator--Jasco Games--is the board game's miniatures. But, as Arcade Castle begins hour 3 of the Megaman Board Game, they begin to question if the miniatures even serve a purpose beyond window dressing and discuss the real question: has anyone ever played an eight player game of the monstrosity and, if so, are they still playing?

With all new music from Louisville, KY artist Tony Robot, Arcade Castle tries to figure out just where Jasco Games went wrong with the Megaman Board Game, and how to fix it, since Jasco Games has stated they will no longer support this game (well, they may if you give them more money).......





Episode Outline:

00:00 - 20:00 - Arcade Castle talks about artificial intelligence, 3D printing, video game board games and board game video games, Nintenhard, flooding bowling alleys, Nashville Rockman Rockband, Megaman, 20XX: fact or fiction?

20:00 - 30:00 - Once Upon a Powerup: How Megaman Almost Was Megamain't.

30:00 - 45:00 - Arcade Castle takes an in-depth look at the components and gameplay of the Megaman Board Game from 2015. Arcade Castle examines how Jasco Games' approach to both of these elements directly led to the main issue with this board game: longevity.

45:00 - 60:00 - Both members of the Arcade Castle have different approaches on how to fix a fundamentally broken game, yet also find common ground and overlap that lead to an overarching approach that owners of this game can take to try and make this game that is MEGA on style and mega on substance more playable and more enjoyable. 


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You can contact us at: contactarcadecastle@gmail.com

Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/



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Comments

  1. If MegaMan is a multi-player solitaire, why can't all the players take their turns at the same time?

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    Replies
    1. That is a good point! I do think that could also serve as a patch to this game to potentially cut down on the time of the game. That could turn it into a race, which would add some excitement and additional investment on the players part. It would be more frenetic, certainly. It would cut down on the time most definitely, and get closer to the time printed on the side of the box, though the game would still take over 2 hours. That does get it closer to the range of playable, however. Too bad Jasco Games dropped all support for it. ;) Thanks for the comment!

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