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Showing posts from June, 2018

Episode 13 - Food Themed Kickstarter Card Game Double Feature!

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Continuing the adventures from Episode 12, Arcade Castle looks at two more Kickstarter games, this time in the form of food-themed card games. The first game Arcade Castle examined was a card game based off the 1982 arcade smash hit Burgertime. Following this, Arcade Castle had dessert in the form of Robots Love Ice Cream, based off a mid 2010s IOS phone game. The Burgertime Card Game attempts to overcome the challenge any developer faces when they try and adapt a typical arcade title into a board game or card game: how does one take the often "easy to learn, lifetime to master" simplistic gameplay of many arcade titles and make it a compelling and strategic game for multiple people to play. Does Burgertime successfully create an enjoyable dish, or bring something to the table that deserves to be tossed into the trash? After Arcade Castle digested Burgertime, they decided to get some dessert in the form of Robots Love Ice Cream. Based off a Space Invaders-esque IOS gam...

Episode 12 - Megaman The Board Game (2015)!

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Riding the high that was Rollercoaster Tycoon, Arcade Castle gets on board their next ride in the form of the Megaman Board Game by Jasco Games, approved by Capcom, backed by 2,639 backers on Kickstarter to the tune of $415,051, developed for over two years, and released in 2015! (*phew*) But as the ride begins for Arcade Castle, a ride, unbeknownst to them, that will last for hours and hours and hours, can Arcade Castle survive until the ride is over? In Episode 12, Arcade Castle tackles the Megaman Board Game, which attempts to capture the essence of the Megaman series through custom dice, challenge decks, and modular board. However, the centerpiece of the game, and the main selling point via this board game's creator--Jasco Games--is the board game's miniatures. But, as Arcade Castle begins hour 3 of the Megaman Board Game, they begin to question if the miniatures even serve a purpose beyond window dressing and discuss the real question: has anyone ever played an eight ...